Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.3489]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\sync\Arbeit\Unity\Kiko01\bin\win_x86\Kiko_v1_3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\sync\Arbeit\Unity\Kiko01\bin\win_x86\Kiko_v1_3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\sync\Arbeit\Unity\Kiko01\bin\win_x86\Kiko_v1_3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\sync\Arbeit\Unity\Kiko01\bin\win_x86\Kiko_v1_3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 1.364062 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 400.
Total: 4.169155 ms (FindLiveObjects: 0.059437 ms CreateObjectMapping: 0.033780 ms MarkObjects: 0.767979 ms  DeleteObjects: 0.205250 ms)

UnloadTime: 0.708115 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 3342.
Total: 3.089451 ms (FindLiveObjects: 0.144958 ms CreateObjectMapping: 0.040194 ms MarkObjects: 0.339946 ms  DeleteObjects: 1.736506 ms)

