The idea of the game is to hit a specific target with a cannon, a bit like the qbasic game Gorillas.
You can change the angle and power of the shot. The original plan was to create multiple levels with
rules such as: Only use three constants or use PI at least three times. But since, over the course of
the Game Jam, we realised how cool this game is , I just left it as is and the player can create
their own goals
.
The most fun was to connect JavaScript to c# in Unity3d.
This prototype took me 4 hours. Why so short? Maybe this article can help: What is a Game Jam.
In Unitys WebGL version JavaScripts eval is not available anymore. So I use Jonathan Wood‘s Eval Class (http://www.blackbeltcoder.com/Articles/algorithms/a-c-expression-evaluator ).
Share on Facebook Share on Twitter Share on LinkedIn
Game Dev.
,
Game Jam
,
Unity3D